Fifth Round
Fourth Round
Third Round
Second Round
First Round
Rules
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Definitions
A junior is a player who was under 16 on 1 September 2009. A junior side is one containing at least 3 junior players.
Rules
- For 2009-10 there will be two League Cups, the Senior one being aimed mainly at teams from Divisions 1 and 2 of the League. This Cup will be a 5-round Swiss event with a handicap (see below). The submission of an entry signifies that a club accepts the Rules below.
- There is no restriction on the number of teams a club may enter, but the order of strength of such teams should be indicated in the usual way.
- A player who has played for a given team is regarded as a barred player for that team, and may not play for a lower team from that club or for another club or team. A player who has appeared for a club in the Senior League Cup is barred from playing in the Junior League Cup in that round and later rounds of the Junior event. No player can appear in the Junior and the Senior League Cup in the same week.
- Each team must appoint a single contact, with home/work/mobile phone numbers and e-mail address supplied. This person will be contacted with draw details etc.
- Each team must have an appointed captain who is responsible for all its match arrangements. Five weeks in the season have been set aside for League Cup fixtures (see below). It is assumed that in each round the home team will play its League Cup fixture on its normal club night in the appropriate week. Any changes to this date or postponements for any other reason (except for sudden inclement weather) require the prior agreement of the League Secretary. League Cup weeks are those starting on:
- 26 October and 23 November 2009
- 11 January, 8 February, 22 March 2010
- There is no grading restriction in this event.
- Teams from the same club will not normally be drawn against each other in the early rounds of the Cup.
Matches
- Each match must be played between teams of (exactly) FOUR players.
- The board order of each team in every match must conform to League Rule 13 (the "7-point rule"). Each player must have a grade, either a 2009 normal play ECF grade or a grade assigned by the League Secretary and publicised on the LRCA Web site. (Clubs intending to field an ungraded player must therefore consult the League Secretary in advance.) A team with less than four players available must use them on the top boards, e.g. a 3-player team must default board 4.
- Colours for each match will be decided by the toss of a coin, the winner of the toss to choose white on odd or even boards.
Handicap System
- Each player's grade must be listed on the match score sheet by the captains, and the total grading points for each team must be calculated and agreed before the match starts. The difference between the two team totals is used in the handicap system as shown below. If one or more boards are defaulted, a team's grading for those boards shall be the average grading of the players of that team who actually play. If a nominated player is replaced at the last minute by an eligible substitute, the higher of the two players' grades must be used in the handicap calculation. The handicap position must be clearly announced to all players before the start of a match.
The handicap system will operate by giving bonus points to the lower-graded team according to the following scale:
ECF Grade Difference |
Lower-Graded Team Bonus |
0-12 |
0 |
13-37 |
½ |
38-62 |
1 |
63-87 |
1½ |
88-112 |
2 |
113-137 |
2½ |
138-162 |
3 |
163-200 |
3½ |
If the grading difference between two players on a single board is over 50 it should be treated as exactly 50 points – the maximum grade difference in the table is thus 200 points. This is to allow for the fact that a grading difference of more than 50 points implies that the higher-rated player should always win.
A consequence of the system is that the match score for two 4-player teams may not add up to 4. For example if, in a match between teams A and B, A wins 2.5-1.5 over the board, but B has a grade total 120 points less than A, B gets 2.5 bonus points, and thus wins the match by 2.5-4.0.
Play
- Matches will start at the times given in the League Handbook for each home club. Substitutes for absent players are permissible using the provisions of League Rule 10.
- All games in a given match are to be played to a finish on the same occasion – there will be no adjournments and no adjudications.
- The normal rates of play will be those summarised under "Option A: Quick Play Finish" in the League Handbook, including the provision for 3-hour matches where possible (see League Rule 12). A junior team (see Rule 1 above) has the right to choose a rate of play of all moves in 60 minutes per player.
- Teams will score 2 match points for a win and 1 for a drawn match. In the event of a bye being necessary in any round, the team with the bye will carry forward 2 match points and 3 game points. If two teams are tied in match points after 5 rounds, the Cup winner will be decided as follows:
- If the two teams have played each other, the result of that match will be decisive: if such a match was drawn, the team having the lower grade total in that match shall be the winner.
- If tied teams have not played each other, then the sum of progressive game-point scores will be used to break the tie.
- The result of the match is to be forwarded electronically to the League Secretary and the LRCA Web within 7 days. Any disputes will be resolved by the League Secretary: clubs will have the right of appeal, as in League Rule 7.
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